RandomMomentania

About

Meet the mind behind RandomMomentania

My name is Noah Beard, though I usually go by the username TwistedTwigleg.

At 11 years old, I started learning how to program, with the intent of making games I wanted to play. Over the years, I have used many game engines, like Pygame, ImpactJS, Godot, and Unity3D to make my own games.

I have also learned a number of programming languages as well. I can program in C++, Javascript, C# Java, Python, PHP, Haxe, and GDScript, just to name a few.

All these different programing languages and game engines/frameworks have taught me valuable lessons in how to make games, regardless of the programming language or tools used. It has also made me a flexible programmer, being able to use and adapt to different programming styles, ideologies, and frameworks.

In the past 4 years, I have been refining my craft. Now, I have published a dozen original games, have helped dozens of users on various social media sites, and have written many tutorials.

I love to work on interesting and exciting projects. I enjoy creating both 2D and 3D games, on game engines and underlying frameworks/libraries, as well as working on projects that are not necessarily directly game related.

When writing tutorials, I aim to teach how to make games without money being a limiting factor. To accomplish this, I primarily seek to teach using open source and inexpensive software, so everyone can follow along and learn from the tutorial. Game development doesn’t have to be expensive or difficult, and I strive to help demonstrate how anyone can make amazing games.

I am a supporter of open source software, having contributed to the Godot Engine individually and through Google Summer of Code 2020. I also run and help administrate the Godot Community Forums. Finally, I am also an avid fencer, hobbyist writer, and coffee fanatic!